![]() ![]() The texture coordinates are rotated and scaled between each frame.įeature Test 3: Parallax Occlusion Mapping (Complex Pixel Shader) This test draws frames by filling the screen rectangle with values read from a tiny texture using multiple texture coordinates. We ran the feature tests (which are not affected by resolution though we specified "Extreme" settings before running the benchmark. The first benchmark is F utureMark's Vantage. We found two benchmarks that only run under Windows that we thought were instructive. We gathered up a compelling mix of GPUs - three of which only run under Windows and that we Mac users might wish were options for OS X. Updated Thursday, October 8th, 2009, with UT III graph that includes Radeon 5870 ![]() Posted Friday, October 2nd, 2009, by rob-ART morgan, mad scientist
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